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G. B. Jackson The Opinionated One |
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No older articles... It breaks the mold? In a discussion on the official forums, players once again asked for the ability to tilt their ships up and down at greater than 45 degrees. And this is what Star Trek Online Team member dstahl had to say about it:
It breaks the mold? I have to call foul on that excuse... As it is now, the very nature of Star Trek Online breaks the mold of what any dedicated viewer of the Star Trek shows remembers those shows as being like... In those shows, the protagonists were never depicted as blood-thirsty mass-murderers, killing civilians, scientists and unborn babies. Someone in defense of the game's "kill everything that moves" approach to problem solving asked, "How many Klingons do you think Kirk killed?", which someone else countered with, "Not as many as I killed this morning before breakfast..." If cryptic really cared about not breaking the Star Trek mold, then the entire game would be modeled after how things played out in the Star Trek shows, not just one aspect... And honestly, Space combat IS about the only element of STO that was actually designed to accurately represent its counterpart in the shows. But if Cryptic would be completely honest with themselves, they would admit that there were a few times, where scenes in an epic space battle broke the general Trek space combat mold. In TNG's "All Good Things..." The Enterprise-D was seen flying straight up, underneath some Klingon ships. In DS9's many space battles, ships were seen making many mold-breaking moves. So it would seem that the real reason for sticking with this very limited space navigation system has little to do with not breaking the mold, and a lot to do with Cryptic wanting to railroad something that they think is cool into the game in spite of what many people think. The fact that people have been asking for more freedom of movement since before the game launched validates the request. In the same thread Community Member UncleRomulus responded to dstahl by saying:
I think that really, this would be the easiest solution to the issue... In existing maps where anomalies and/or objectives are placed, Cryptic should make sure that they are spread out far enough that they are in a straight line from each other and from the player spawn points that they can be directly reached within the scope of the 45° pitch limit. and they should do this for all existing maps, as well as maps they have yet to create. In Christ, G. B. Jackson Next Article: What you Carry Away... |
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